There
have been times in our world history where some terrible things have happened.
We had a dictator who came close to world domination, who believed in a perfect
race, even if it meant doing horrible things. There are crimes taking place
every day in our own backyards, people stealing from one another and even lives
being taken because of petty stuff. Watching the news and hearing about a child
being abducted and only to be found years later if at all, makes you wish the scum
would just disappear.
We have a chance to be the heroes in the games we play, taking out the
degenerates that popular whatever world we're exploring. A game like
Wolfenstein comes to mind, a game that revolves around the fascist Nazis who
are experimenting with weird occult practices and trying to make highly
advanced weapons. Your character is tasked to do whatever means necessary to
stop and prevent them from accomplishing such lunatic goals. The enjoyment
isn't completing the mission, but taking out the xenophobe, psychotic Nazis in
the process. You read and watch history lessons on what this group had
accomplish and it makes taking out these repugnance of humans out all worth it.
The running jokes in games use to be about WW2 games constantly being pumped
out into the market. It wasn't until about six years ago when the first Modern
Warfare came out that the trend was broken. Why were WW2 games the ideal
premise for a shooter? Because it is a common group that is strongly disliked
around the world and you honestly show no sympathy for what these evildoers
have done.
Taking out something that resembles all things bad can be a rewarding feeling
in games, from defending earth from hell demons taking over in DOOM, or trying
to survive an apocalypse by bashing in a walking corpse head. Choosing what
enemies you'll be facing can be a key component in game developing, so choose
wisely developers.